Customizing Builder Xcessory

Primitive and Manager Classes

Verifying an object class

To verify that an object class works correctly, confirm the following conditions:

 

  • The object class can be instantiated in Builder Xcessory.

    Create an instance of your object. It is advisable to try creating your object as a child of different parents, preferably all those that are allowed.

  • The class name appears correctly in the Resource Editor.

    Verify this manually.

  • The code is output correctly, has the correct include file for C/C++ output, compiles, and runs.

Pixmap File

Note: This is an optional file.

The files must be in XPM format version 3 and should be 32x32 pixels in size. If you are working on 8-bit video displays, use as few colors as possible. All pixmaps shipped with Builder Xcessory 5.0 have been redesigned to use a common set of 7 colors and an additional background color to distinguish object sets. A basic pixmap template defining these colors can be found in {BX}/xcessory/pixmaps/BXTemplate.pix. The files should be in the directory {BX}/xcessory/pixmaps/.

Control File

This file resides in the directory {BX}/xcessory/tcl or ${HOME}/.builderXcessory/tcl and is used to load the WML definition file for your components into Builder Xcessory.

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