Allows you to define, view, and manipulate identifiers available in your interface. Select Identifiers from the Browser Managers menu to display the Identifier Manager:
- Defined by default when Builder Xcessory starts up. Their UIL and C/C++ equivalents are listed in the Type Manager, and appear "locked" so that they may not be cut.
The Output File Option Menu allows you to specify the file to which the identifier will be written when Builder Xcessory generates UIL. See File Placement for more detailed information.
Note: Identifiers cannot be type None.
You can enter an identifier name of the appropriate type in a resource's text field, or choose one from the Ident pop-up list on the resource placement options menu, in the Resource Editor. See Resource Editor for more detailed information on the Resource Editor.
Note: Identifiers are not evaluated within the Builder Xcessory. The widget with a modified resource value retains its last resource value within the Builder Xcessory.
The identifier name is output as the resource value in the Builder Xcessory's generated code. You are responsible for assigning a valid value to the identifier elsewhere in your application code before your application attempts to evaluate the identifier at run-time.
You can use an identifier as part of a style definition by entering the identifier name in the appropriate text field on the Style Editor. The identifier will remain un-evaluated. No value will be assigned to the widget resources affected by the style within the Builder Xcessory, but output code will reflect the correct value. See Styles for more detailed information.
You can select an identifier from any of the Builder Xcessory's extended editors. Selecting the Identifier radio button displays a combination box which contains the names of all identifiers of the appropriate type. Refer to Extended Editors for more detailed information about extended editors.
Note: The value within the Builder Xcessory does not change.