Specifies the number of Button/Key actions to count between automatic saves of the interface. Setting this value to 0 disables the autosave feature. (Autosave Interval text field located on the General tab of the Browser User Preferences menu.)
Specifies whether resources in the Resource Editor will be listed in alphabetical order. If True, the resources are displayed in alphabetical order sorted by their resource names. If False, the resources are displayed in the widget internal order. (Alphabetical Order toggle on the Options menu of the Resource Editor.)
Specifies whether pixmaps will always be output, even if none are referenced in the generated application. If True, all pixmaps are output always, whether referenced or not. If False, all pixmaps are generated only if at least one of them is referenced in the generated application. (Always Generate Pixmaps on the Save File tab of the Browser User Preferences menu.)
Specifies Builder Xcessory's response when you attempt to Open or Read a UIL file which has read-only file permissions, If True, you are prompted to check the file out from the version control system before reading it into Builder Xcessory. If False, Builder Xcessory reads the file and marks it as read-only.
Specifies whether or not the associated menu will pop up when you select a Cascade Button, Option Menu, or Popup Menu. If True, the menu pops up automatically, as if the Show Menu command had been executed. If False, the menu does not pop up.
Specifies a list of items to place on the Browser tool bar. The list is comma separated and also specifies the order of placement. Unrecognized items are silently ignored. The last occurrence of a duplicate entry is used. Valid values include the following:
If False, all shells of an interface are displayed when it is loaded; the hierarchy of every shell is displayed in the Browser. If True, the shells and their hierarchies are not displayed. Instead, the shell names are listed on the Browser, and you must click on each shell name to display it. This is most useful when you are working with a complex interface and need to conserve screen real estate. When true, the interface will also load faster.
When the Builder Xcessory starts, it searches for the license data file. If it cannot find the license data file, it will not allow the user to save any work. This option allows Builder Xcessory to forego the search and run in demo mode. In demo mode, UIL code generation, autosave, and the Save/Save As features are disabled.
Specifies the directory where files will be written. This is initially the directory from where Builder Xcessory is started, but will change as UIL files are opened. It can also be changed explicitly.
This resource is used only in conjunction with the load resource. Specifies that Builder Xcessory should generate Palette entries for any and all user defined widgets, even if they already appear in a WML file.
When Builder Xcessory is asked to place a resource value in the application defaults file, on rare occasions, it is unable to supply a valid string for the output value. If this resource is set to False, Builder Xcessory will skip over the resource specification. If it is set to True, Builder Xcessory will print a resource specification to the app-defaults file without a value string following the colon.
Specifies whether Builder Xcessory should install its catastrophic error handlers which try to save the interface in progress when a catastrophic error occurs. This is only useful if a core file is the desired end product. Specifying False for this resource will turn off the error handlers and produce a core file on a catastrophic error. If False, the interface will not be saved on catastrophic error.
Note: The EnhancementPak widget set is a separate product. Please consult your ICS sales representative for further information.
Specifies how MRMRegisterArg is output and initialized in code when outputting UIL code. If True, MRMRegisterArg is output as an uninitialized array and is initialized in code. If False, MRMRegisterArg is output and initialized as a static array.
Specifies which set of pixmaps, if any, are used on the Palette. May be either BEST_FIT, FORCE_BW, or FORCE_COLOR. When pixmapMode is set to BEST_FIT, Builder Xcessory uses either the black and white pixmaps or the color pixmaps depending on the display. When pixmapMode is set to FORCE_BW, Builder Xcessory uses the black and white pixmaps. When pixmapMode is set to FORCE_COLOR, Builder Xcessory uses the color pixmaps.
When an object instance hierarchy is printed to the screen, this resource determines how the text will be displayed in the output window. When True, the text from the hierarchy will be appended to the output window. If False, the text will replace the current text in the output window.
When an object instance hierarchy is printed to the screen. this resource determines how much information about class instances is printed. If True, information about all of the widgets that make up any user-defined class is printed. If False, only information about the class instance is printed
When an object instance hierarchy is printed. this resource determines whether or not the instance names of the objects in the hierarchy should be printed. When True, the instance names are printed. If False, they are not.
When an object instance hierarchy is printed. this resource determines how many of the objects in the Browser window are printed. When True, only the selected object(s) and their descendents are printed. If False, all objects that are currently displayed on the Browser are printed.
When an object instance hierarchy is printed, determines the result of selecting Print Hierarchy from the File menu on the Browser. If True, the hierarchy is printed by your printer. If False, it is not.
When an object instance hierarchy is printed. this resource determines the format in which the hierarchy is printed. When False, the hierarchy is printed as interpreted by Builder Xcessory. If True, the hierarchy is printed as it is implemented in Xt.
Specifies whether the Resource Editor will be in Automatic Update mode or not. If True, the Resource Editor will update its display automatically each time a widget instance is selected. If False, the editor will only be updated on request. The default value is False.
Specifies the Resource Editor view. This setting determines which group of resources is displayed--all resources are displayed by default. Other settings include simple, programmer, modified, and not equal (for use with multiply-selected instances). You usually select these from the Resource Editor Resources menu.
This resource is a list of the items to place on the Resource Editor tool bar. The list is comma separated and also specifies the order of placement. Unrecognized items are silently ignored. The last occurrence of a duplicate entry is used. Valid values include the following:
When True, this resource will cause Builder Xcessory to center the Browser tree to center automatically about the selected object node. When False, the tree will not be moved when an object is selected.
Specifies whether Builder Xcessory should use symbolic names when generating UIL code. If True, and motifVersion is 1.0, the output UIL file will include the file XmAppl.uil. If False, this file will not be included and Builder Xcessory will generate the actual constant values instead of the symbolic names.
Note: Communication with the DEC FUSE environment will only work when Builder Xcessory is started from the DEC FUSE Control Panel.
Specifies whether resources in the Resource Editor will be listed in order of their type. If True, the resources are ordered according to their resource type. If alphabeticOrder is also True, then the resources are ordered alphabetically within each resource of the same type.
This resource affects the generation of icon values in UIL code. If True, the icon's color table will be generated in a separate value statement immediately preceding the icon value to which it applies. If False, the icon's color table will be generated as a part of the icon value. This is a legal UIL value specification, but most UIL compilers flag this syntax as an error or do not compile it correctly.
If True, prepends the subclass name and an underscore (_) to all subclass widget names in order to make them unique from their corresponding superclass widgets. If False, allows subclass widgets to have the same names as their corresponding superclass widgets--you must then rename the subclass widgets yourself.
Note: Valid on SGI Platforms only.
Useful for users generating UIL code and unable to extend the UIL compiler to understand new widgets. Set to True only when generating the UIL file that will be compiled because the resulting UIL file becomes much larger and more confusing.
Specifies whether or not long strings should be broken into shorter lines during UIL code generation. Some compilers cannot handle lines longer than 132 or 256 characters, a limit often exceeded by font lists or multi-font label strings. This option lets the user break these into multiple lines separated with a backslash and return character sequence.
Specifies whether the window manager interprets X, Y locations relative to the window decorations. By default, most window managers take a window's X and Y location as relative to the decorations. Change this value if you notice that the main Builder Xcessory windows are not restoring their positions correctly from session to session.
If False, allows instance names of widgets to begin with an upper case letter. If True, forces a lower case letter. Capitalized widget names may cause problems with the proper inheritance of application defaults resource values and conflicts with Xt specifications.